About The Method
It is designed so students cover all the areas of self-protection and self-defence. It has no sport element to it.
DFM uses modern theories such as flinch and freeze and body language techniques and blends these with old martial theories such as the centreline, three point touch, the power of the circle and high-low theories etc.
The areas covered by the DFM syllabus include evasive blocking, punching, kicking and striking, break falling, unbalancing and takedowns, sweeps and throws, ground defence and locks, chokes and submissions, yielding and flowing.
Students also learn walking cane (hanbo), five and six foot staff (jo and bo), single and double stick (rattan cane), sword (ken) and how to defend against weapons such as knives, bottles and baseball bats.
We do not as instructors claim to be better moral animals than our students. To do so would go against both common sense and humility. How can an instructor say he has a higher moral understanding and consciousness than another person?
The Core Ethos is Respect.
This includes not only
respect for the instructor and fellow club members but also others.
·
Always be
respectful to others and show consideration.
·
Never attack
first in thought.
·
Only use your
skills to defend yourself, loved ones or in the defence of law and
order.
·
Be open-minded
about martial arts and people.
·
Help those less
fortunate than yourselves and support your fellow club members.
·
Be clean for
training.
·
Always follow
the instructor’s commands and stop immediately if ordered to.
·
Do not bring DFM
into disrepute.
·
Always put the
need ofNi
always done in a circle to show equality. Show equality to everyone
regardless of race, gender, religion, disability or culture.
As well as respect
each student and instructor must be responsible both
for and about the techniques and
system as a whole.
Exploration
And Being Open-Minded
The DFM Concept is to assimilate old ideas to produce new techniques and varieties. There is no real ‘end’ to DFM or a definitive set of techniques that encapsulate DFM. This is because the system is eclectic and draws on a number of different martial art sources.
If an instructor learns a new movement that fits in with the central principles and theories of DFM – or can be modified to do so – then it is perfectly acceptable to add that idea or principle to their DFM. This is to be encouraged because DFM is not a style but a Method, a way of doing things not the way of doing things. This means there is no end to DFM and no bar on the assimilation of knowledge from any source. But it must fit in with the DFM principles or be able to fit in. Otherwise it will not be a ‘natural’ movement to the students and this may cause it to fail in a real situation.
Evade
Block and Strike Silmultaneously
When
people naturally flinch
they instinctively move away (Evade) from the stimulus, either by
moving their
feet or by twisting or tilting their upper body away from the stimulus.
They
also usually bring their hands towards the stimulus to form a cover or
block.
Think how you naturally
react when some one jumps out on you unexpectedly – that is
flinch (or freeze!)
in action.
A
Core DFM Principle is to
combine this flinch action with a counter-strike.
However,
if you simply evade
and block that is one movement to the attacker’s one
movement.
(Example:
Brushing Block Vs
straight punch.)
Flow
Flowing from
one technique or movement to another is a core principle of
DFM.
The
idea is deny the
opponent a chance to re-achieve the initiative. Multiple strikes to
targets
that cause pain are demoralising as well as painful (however
– they need not be
permanently damaging).
Balance
Stealing
This
can be done in a number
of different ways.
Section
two’s semi-free
fighting movements for example.
The
Four
Elements
There
are four basic
elements to unarmed combat.
1)
Strikes: punches, strikes and kicks.
2)
Locking and trapping
3)
Takedowns
4)
Grappling (both upright and on ground)
Kicks
should be directed to
the body and legs and not go above chest height. This is because high
kicks
lack good balance and can be difficult to perform in many environments
(cobbles, soft or uneven surfaces, wet and icy conditions etc). If
there is a
need to kick an opponent in the head bring the head down to chest level
or on
the ground beforehand. Kicks should always be directed to pain points
(ankle point,
mid thigh-inner outer, groin, shin, solar plexus etc).
LOCKS: The
principles used in DFM locking techniques are distractions, unbalancing, flow,
circles and
angling.
It
is very difficult to
apply a lock on a static person. This is because the brain is able to
deal with
one single task – stopping the lock being applied (see
striking). By stealing
their balance and flowing with the movement into the lock it can be
applied
much easier. Their brain on an instinctive level recognises the
inherent danger
in falling over. This becomes their primary focus of resistance. The
lock is
fully applied before they see its danger. In this sense unbalancing is
a distraction
rather
than a takedown – it disguises the defender’s true intent.
In
DFM locks are generally
applied using circular motions of the joints, particularly the wrist
and elbows
(inner and outer locks, bent arm lock etc).
(section
six - (attacker):
wrist grab-punch/(defender): arm check-distraction-inner take-off/
vertical
bent arm lock).
Again
the principle
of Flow is
important in this element but is subservient to the core principle of dominance.
In
ground fighting a student
should first look to achieve a better position before they can launch a
counter-strike or finishing technique. Poor position will see any
technique
likely fail because the student will not be able to apply it fully or
correctly.
To
achieve the better
position may take several movements some of which need to be done
slower than
can be achieved from a standing position. Thus flowing smoothly and
quickly
from technique to technique in a standing position sense is not always
possible
and sometimes is detrimental to grappling techniques.
However,
this doesn’t mean
there is no flow
principle in grappling. Once a dominant position
has been established and a
finishing technique undertaken its individual components should flow
methodically towards their conclusion – the finishing
technique’s application.
Failure to flow and cut down reaction time will likely see it fail
otherwise.
In
Stand-up Grappling the core principle is unbalancing.
On
the Street if a fight
isn’t finished with a couple of punches and both are still
standing it usually
ends up in Stand-up Grappling, with strikes added in. This is because
when
people are threatened their brain is taken over by its most primitive
part.
They are not fighting in a ‘style’ but
instinctively.
Because
humans have
effectively two grabbing implements in the shape of hands an attacker
will
often instinctively grab a defender to close the gap. If you just meet
force
head on, and they are stronger then eventually you will lose because
their
strength will win out.
This
is where the principles
of
unbalancing and yielding using circles
and angling
become vitally important.
Weapons
DFM
practises defences
against weapons and using them. This is because to understand how a
weapon
works you must be able to use it.
The
weapons grades are as
follows:
1)
basic single and double stick
2)
basic hanbo (walking stick)
3)
basic knife and advanced double stick
4)
basic bo staff and advanced hanbo
5)
basic sword and advanced bo staff
6)
advanced knife and advanced sword
(See
weapon grades for more
details)